Heading in for the haunting season we have our first on show mixed drink and get into the world of cocktails with “The Gargoyle.” This classic 1920s drink takes center stage as we uncover the history of the Gargoyle Club, a legendary haunt for bohemian aristocrats and socialites founded by David Tennant. We discuss the picture of this iconic club’s ambiance and its transformation over the years, including its famous elevator and notable visitors, from Fred Astaire to Nick Cave. We also discuss the interesting history of the Gargoyle Club, emphasizing its significance in the 1920s social scene and it’s place in recent history.
In this episode, we dove into the world of Disney’s Gargoyles Awakening board game, and it was quite the adventure. Gargoyles fans from the ’90s will appreciate the nostalgic trip back to New York with Goliath and the gang. The game had a good balance of strategy and action, although it could get a bit frustrating at times, especially when playing with just two players. The villains, particularly Demona, seemed a bit overpowered, making our battles challenging. We tried various strategies, like doubling up on characters, but it was still tough. The game’s components, including the detailed plastic figurines and the 3D buildings, added to the immersion. However, the board felt a bit cramped, and the rules could have been clearer. Overall, it’s a fun game, but it’s best enjoyed with more players to balance the action. We gave it a rating of 6.5 out of 10 and concluded that it’s worth a try for Gargoyles fans, even though it may have a few rough edges.
For our Last Call, Suzy has found a captivating mystery game called “The Great Tea Robbery,” which offers an immersive mystery adventure. This game features unique components like tea, porcelain bowls and cups, and a wooden box filled with intriguing ephemera. Players will unravel the mystery while retracing Robert Fortune’s journey through China, adding a historical and thrilling twist to the gameplay. It’s a high-quality experience with plenty of replayability, making it worth the investment.
Next, Michael discusses “Faceless Amusement Park,” a game that takes an eerie turn as players try to reclaim stolen memories from a demon haunting the park. The game uses a unique magnetic compass mechanism to control elements on the board. While the concept and visuals are appealing, we’re uncertain about how well the magnet feature functions in gameplay. He also mentions a related game, “Faceless,” with a similar magnetic mechanism. Overall, it’s an intriguing game with some mysteries of its own.
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